Despite my anxiety going into this project, I finally began to make a physical game in Unity! So far I’ve established the very basics of the game, designating a small black capsule as the Player Character, which I assigned the CharacterController move from the Unity documentation. I then created the Minotaur, which is represented by a giant black capsule for now, and assigned it an AI script I found here.
Next Steps:
Trail- needs to disappear when player retraces steps
needs to lie on the ground instead of floating
Apples- need to be collectible and throwable
inventory system?

